Friday, October 4, 2019
Accounting Equation Paper Essay Example for Free
Accounting Equation Paper Essay The basic accounting equation is: Assets = Liabilities + Stockholdersââ¬â¢ Equity. When looking at the balance sheet one can assume that assets must balance out each transaction and balance the claims to the assets (Kimmel, 2010). A balance sheet provides Assets of the company first and foremost, then Liabilities and Stockholdersââ¬â¢ Equity and last retained earnings. This shows the companies incoming money, outgoing payments, and the money left or retained at the end of each time period being documented on the balance sheet. The components of the accounting equation affect each other in many ways. For example, when cash assets are received the company is making profit only as long as it is making more revenue than the liabilities owed. So, when using the Sierra Corporation on pg. 14 from the text the company has to pay the Liabilities: Notes payable, Accounts payable, Salaries payable, Unearned Service revenue, and Interest prior to ever turning a profit above the black. When looking at a balance sheet one needs to know all incoming as well as outgoing money to determine profitability and sustainability of a corporation. See more: Satirical elements in the adventure of Huckleberry Finn essay Next, when looking at a balance sheet the liabilities + the stockholderââ¬â¢s Equity have to ALWAYS balance out to amount of assets to ensure all things are accounted for and there are no accounting errors. When done properly the balance sheet can be used to verify the companyââ¬â¢s revenue and the financial stability of a company based upon debt to stockholdersââ¬â¢ equity. References: Kimmel, P. D., Weygandt, J. J., Kieso, D. E. ( 2010). Financial accounting: Tools for business decision making (6th ed.). Hoboken, NJ: John Wiley Sons.
Thursday, October 3, 2019
Developing a game levels
Developing a game levels ABSTRACT: This dissertation is focused on the Current FPS Game Levels Played and Suggests how to Develop a Game level based on a gamers Feed backs. The full content and the Procedure of the Dissertation is based on experiences and first hand research In this dissertation you find all the needed data about how to create a level and the proper procedure of developing a level based on Gamers feed back. The process explained in this dissertation is much simpler and organized for the current generation of gaming We shall discuss on how to start of by understanding the current generation of Gamers and how to create a proper game level with the researched data. This dissertation explains the procedure thoroughly in such a way that it can be implemented at any given generations of gaming. The procedure can be used by any game designer. They can use the implemented data and get optimal result based on their first hand research. AIM: To analyze the perceptions of gamers and to develop a proper game level using their feed backs OBEJECTIVE: To explain the procedure for a proper game level To analyze the current status of gaming To evaluate the research data and come out with a proper conclusion To analyze the dos and donts for creating a level To provide a guideline to level designers to use researched materials To make a recommendation for creating a proper level in future METHODS: Establishing a targeted audiences A survey of current practice in different types of levels A survey of current practice in different types of themes used in levels A survey of current practice in different types of genres A series of case studies about the most popular levels A review of historical perspective of level designing A qualitative evaluation of gamers review Summary of Chapters Describing what is a game level The first phase is Introduction and brief history about level design. Readers will get a brief introduction about the topic and will also get to read some of the brief history Preparing for survey research The second phase is preparing a proper survey question for the audience. This phase is really important and will make you understand the current generation of gaming Establishing Targeted Audiences The third phase explains about choosing the right audiences for your research Interviewing them Individually The fourth phase will a face 2 face interview with the gamers and asking them questions according to the survey Analyzing the Researched Data The Fifth phase will be analyze all the researched data and create a proper chart of everything Pre Production ( Concepts Layouts And Design) The sixth phase we have to create concept arts and layouts according to the Chart Production ( Prototype and Modeling the Map) The Seventh Phase is the production part. Where we will be creating a proper prototype and then move on to creating the level Post Production ( lighting, Effects and Finalization) The Eighth phase is the finalization phase. Where we should have a proper working level. Then testing and balancing the level Selling your level The final phase is how to release and sell your level Introduction: Building levels is one of the most challenging and rewarding experiences I can think of. Taking pure imagination and making it come alive is absolutely addictive-a creative process so immersive and consuming that youll start craving it when you havent done it for too long. Some people think the fun is in playing the game, but, for a few special people, creating and building the environments in which other people play causes mere game playing to pale in comparison. If youre reading this book, you are probably one of those special people who have that compulsion to create, and, with your creation, entertain. Level design is a mixture of art and science. Level design requires artistic skills and as well as extensive technical knowledge. Any level designer with professional skills will no succeed by grasping current generation of gaming, game flow and pacing. A level designer who understands this structure has no architectural or Art experience will fail as well. Level designing is creations of levels in which the player interacts with the game environment to play in the game universe. A level is created by using the level design tools in an existing engine or even a new engine can be created to create your own level design according to your user interface and shortcuts. Many famous company usually develop there own level editor. This way they can keep up with the current generation of gaming and save a lot a time. Creating a level design might be easy for any level designer but the main question will the level sell or liked by the gamers? At least more than 100 of levels are posted online for different games out of which only very few get chosen and liked by gamers. The whole point of level design is How addictive and competitive is your level? Will it be played again and again? Will it sell in the market? In this dissertation you will get to see a complete guide on how to create a game level based on gamers feedback. And give you a complete solution on developing a working level which will sell in the market easily. The methods described in this dissertation can be analyzed and used at time of the gaming generation. The whole process revolves in an around gamers of current gaming generations. This dissertation is specially designed for wide range of people. Actually, the first priority group for this dissertation is game level designers. And this dissertation also explains how a level can be created by using the feedbacks of current generation of gaming. This dissertation is should be read from start to finish because you come to know that each chapter has it own meaning and importance. Chapter 1: Describing what is a game level Level designing is the creations of levels in a level editor by a level designer. To create a proper level design by a level designer needs artistic as well as architectural skills. Level is one who is never afraid to step back and re-correcting their content. A great designer needs to throw content out or work on concepts that needs attention A level designer creates a level try to sell it and make it famous it doesnt work why because the level? Have mention the reason below concept is boring and repetitive Themes are repetitive and not new Is not built properly Doesnt understand the current gaming generation Proper obstacles are not used It is extremely important for a level designer to recognize a proper level. Instead of making a same level which concept is already used? They should try to come out with something really new when his work is not coming together. In one instance a games become tired of playing the same level with the same and boring content over and over. A great level might gets scrapped or reworked because a designing cycle is dragging on and a gamers who plays it feels the work is not as fresh and new. A designer must recognize that their view is tainted. One good possibilities of creating a good level is by understanding the gamers of the current gaming generations History: In the earlier days there was no such thing has level designer. Everything was done by the programmer. So basically the game programmer does the programming part and the level designing part. The Beginning 1975-1980 In the beginning people never really cared about the levels in the games are played because. The first games where were developed didnt need that much of attention for levels. MUDs was one of the firsts games that actually required a lots of attention and time to the level designs .This Game was developed by Ralph Koster, Brad McQuaid, Mark Jacobs, Brian Green and J.Todd Coleman. A MUD ( multi-user dungeon ), is a multi-user real-time virtual world which is described entirely in text. Basically the game is a text based game. It have different features of elements like RPG ( role-playing-games), Interactive fictions and online chatting. Users actually got to see a lot in this game because of the details of the description such as rooms, object, other players, non-players characters, and actions performed in the virtual world Players interacts with each other by typing in commands. The designers where assigned to create new paths, design and tools for this game. The game interface used in this was ZZT, which was a early notable interface for mapping and event scripting, and it is still gentlest way to introduce a person to a level layout. Then later on game in 1978 the game Space invaders was created by Tomohiro Nishikado Space invaders was a two-dimensional game were you have to control a spaceship shooting at alien moving forward towards you. The whole was created and designed by Tomohiro Nishikado Himself. There was not much of details for the level of this game. But later on when it was popular in the market Different version was released in 2D and 3D In 1978 the famous game Adventure was created in Atari. This game was created based on the text based game called as Colossal Cave Adventure This game was developed by Atari and the designer of this game was Warrenn Robinnett the level designed in this game are simple maze where the players has to find the key get to the door by dodging all the obstacles and enemies on his way In the Middle (1980-1998) In 1980 The great game which is still played now was created. The game Pac Man It was the most best played in the earlier 80s. The creator of the game was Toru Iwantani He developed and as well as designed the game fully. If you see level of the game is a maze which makes the game more interesting. This game was so popular that later on it manufacture again with more difficulty and designs In 1985, the famous side scroller 2D game was created Super Mario Bros was created by Shingeru Miramato. He was a designer for Nintendo. The 2D level were very simple but yet realistic and nice at that time of gaming generation people played this game over and over and were still not bored of it. There were totally 4 types of different stages in this. The stages of this game had many obstacles and enemies which made the game more interesting In 1993, the first fps (first person shooter) game was released. Wolfenstein 3D this game was created by using a Software called ID software by john carmack. The levels in this game are like mazes. Your main goal is to escape out of the maze like prison. The level designed in this are not that much detailed. Most of the walls and the ceiling have the same color. It was pretty difficult but the game was fun and really enjoyed by the users The Change 1998-2009 In 1998, the game Unreal released and was a massive hit. The game unreal was created by epic games and was really famous for its graphics and sound effects which mad the game so realistic. The unreal released there unreal engine which was so much advanced and better compared to id software which created games like Wolfenstein 3d, Doom etc If you play the game unreal you see that the levels are really scaring and the effects of the game are really incredible. Unreal boosted the expectations of 3D graphics considerably. Unreal was one of the first games which used detailed textures. When player stand next to an object or wall the textures detail will fade in and make look more realistic instead of showing it blurry like other games. The lighting effects took time to develop but the result of it was incredible because the course of the development occurred during the emergence and rapid progression of hardware 3D accelerators. So , with the advanced software 3D render. CHAPTER 2: Preparing for Research Survey In this Chapter you will learn Researching about current gaming Generation Planning your Survey Research Preparing the proper question Research about games played and the market viability Preparing your Survey question Preparing your Survey Form Knowing about current gaming generation: Gaming generations are defined as the video games released from the day of existence till now. The generations are In 1970, the first generation also known as golden age of video games was the phase when people came to know the existence of gaming. This was the time when the first generations of consoles were released. For example the Brown Box these consoles got famous among the people because of the release of revolutionary technology. Then in the first generation the main frame computers were released. Later on the Home computers were introduced to programmers were they get to program simple games. In 1977, the Second generation of gaming started was the earliest consoles were made. In this generation the video games were found on cartridges, with the release of the Fairchild Video Entertainment System (VES). The games were programmed and burned onto a ROM chip which was mounted on a cartridge which will be plugged into slots on the console Three machines which dominated Second generation consoles are. Video Computer System ( VCS) Intellivision ColecoVision In 1983, the third generation was the innovation of genre, in this period the different types of genres were introduced to the Market. Such as Adventure, Fighting, Maze games, Platform Etc. The gaming computers were introduced with basic programming environment and advanced graphics. The famous consoles of this generation were the Nintendo 8 bit console and sega masters console. In 1990, the fourth generation was a change from transition from pixels to full 3D graphics and the rise of several new genres such as FPS ( first-person shooter) and RPG (Role playing games) . Mobile Phone gaming was introduced in this generation. Some of the famous console of this generation is the Sega mega drive and the super nes. The CD-ROM drives were first introduced in this generation. For the Pc games and Basic 3D graphics entered the main stream with flat shaded polygons which made the gaming more famous in this generation. In 1993, the fifth generation gaming was full on with CDs and not with Cartridges. In this period lot of companies released console with 3DO Interactive Multiplayer. The fifth generation was famous because of fully 3D games. Transitions to 3D and CDs happened in this generation. Most of the Designer moved from 2D to full 3D genre games. Some of the famous consoles of this generation are Sony playstation, Sega jaguar In 1998, the sixth generation gaming the gaming level was way beyond compared to the past were all the people switched to full 3D gaming and the rise of alternate controllers and also online gaming rises to prominence like online MMORPG (Massively Multiplayer Online Role-Playing Game) were introduced. The rise of pc causal games such as Bejeweled, Dinner Dash which really addictive among the adults. Some of the consoles of this Generation are Playstation2, Microsoft XBOX Game boy Advanced Etc. Since 2004, the current (Seventh) generation of gamers has taken effect. In the starting some of the handheld consoles were introduced with 3D graphics. (PSP, Nintendo DS) which was really famous among people. The Seventh generation of consoles was released by the well known companies (Sony playstaion3, Microsoft Xbox360 and Nintendo Wii) which is still famous among people and most played currently. Apple inc. enters the realm of gaming by bringing iPhone and iTouch. The computer gaming was way beyond imagination with high end 3D graphics. Famous company Nvidia Introduced the new 3D goggles for the feel of realistic 3D effect sitting at home.
Wednesday, October 2, 2019
Abortion Report Essay -- essays research papers
Abortion Report à à à à à I have chosen for my topic Abortion. I think that it is a topic that is very important in today's society however it is often dodged or avoided. Different Presidents say different things and have different stances about it, and often it is had to know what to think about it. Basically there are two different ways of looking at it: Pro-Choice, which takes the stance of saying that it is the woman's choice if she wants to have an abortion and that it is only her business. So basically they want it to remain legal. Then there is the other stance of Pro-Life which says that it should not remain legal and that it is just about as bad as cold-blooded murder. I happen to agree with this. This is what I will be focusing on for the rest of my report. à à à à à I will first talk about Pro-Choice. Through the years this has obviously been the thinking of our nation because abortion remains legal (Bill Clinton is Pro-Choice). This is also the thinking of many woman's rights movements and organizations. From reading a paper on Pro-Choice it states as its heading that abortion should be a woman's right to choose what she does with her body, and it should not be altered or influenced by anyone else. This right is guaranteed by the ninth amendment, which contains the right to privacy. This brings up a very interesting point, which is that the ninth amendment is a strong argument in the fight for Pro-Choice. It states that ...
The Softer Side of Catullus Exposed in Poem 5 Essay -- Catullus
The Softer Side of Catullus Exposed in Poem 5 This paper begins by discussing Catullusââ¬â¢ genuine love of life as expressed in poem 5 and introduced in the first line. It considers poem 5 as rather less cynical than many of Catullusââ¬â¢ others, and therefore uniquely revealing. It then examines the first triad, which expresses defiance of convention, and the second, which expresses the brevity of life and the urgency of love. The enumeration of kisses is then discussed in particular detail with comparisons to poems 7 and 48. Finally, it shows that Catullusââ¬â¢ usual cynicism, which is missing throughout most of the poem, appears just at the end, displaying Catullusââ¬â¢ ingenuity. Though he is indeed a cynic, Catullus seems to express in general a love of life and an eagerness to experience it. He feels the futility of being human, yet he longs to be human, to feel all the joys and pains of being alive. Ultimately he sees love and life as wondrous, beautiful things. In few other poems is this view expressed as well as in poem 5. An idealized picture of furtive love, poem 5 presents a young, budding romance between Catullus and the infamous Lesbia. It is has many common characteristics of new love: it is rebellious in its attitude toward those who disapprove, urgent in its perception of time, charming and innocent in its request for kisses. Composed ââ¬Å"at an early stage in Catullusââ¬â¢ love affair with Lesbiaâ⬠(Goold 237), poem 5 opens with the words vivamus and amemus. These two words, meaning ââ¬Å"let us liveâ⬠and ââ¬Å"let us love,â⬠characterize Catullus in a way that few other poems do so well, revealing who he is when lets down the guard of cynicism. Indeed, poem 5 seems to be one of the less cynical and more honest of Catullusââ¬â¢ poems. The ... ...us. Norman: University of Oklahoma Press, 1989. Goold, G. P. Catullus. London: Duckworth, 1983. Hart-Davies, T. Catullus. London: C. Kegan & Co., 1879. Kelly, Walter K. The Poems of Catullus and Tibullus. London: G. Bell and Sons, ltd., 1919. Lamb, George. The Poems of Caius Valerius Catullus, vol. 1. London: John Murray, 1821. Merrill, E. T. Catullus. Cambridge: Harvard UP, 1893. Additional Works Consulted Hornblower, Simon, and Anthony Spawforth, eds. The Oxford Classical Dictionary. 3rd ed. Oxford: Oxford UP, 1999. Lee, Guy. Catullus: the Complete Poems. Oxford: Oxford UP, 1998. Lewis, Charlton T. An Elementary Latin Dictionary. Oxford: Oxford UP, 1981. McMarren, Vincent P. A Critical Concordance to Catullus. Leiden: Brill, 1977. Perseus Digital Library. Ed. Gregory Crane. Tufts University. 20 March 2003 .
Tuesday, October 1, 2019
Bio 169
Urinary System: Anatomy Review 1. Name the organs in the urinary system:1. 2 kidneys2. 2 ureters3. bladder4. uethra2. The kidneys are retroperitoneal (behind the peritoneum), lying against the dorsal body wall in the upper abdomen. 3. The adrenal gland sits atop the kidneys. Blood vessels enter and leave the kidney at the renal cortex. 4. The functional units of the kidney are the nephrons. They are called renal pyramids if they are located mainly in the cortex. They are called renal pyramids if they are located in both the cortex and the medulla. 5. Blood enters the kidney through the hilus artery. The artery branches into smaller and smaller arteries and arterioles. Complete the sequence below: ______________ arteriole ______________ capillaries ______________ arteriole ______________ capillaries and vasa recta6. Complete the sequence below showing all parts of the nephron: Glomerular (Bowmanââ¬â¢s) capsule proximal convoluted tubule loop of henle (both descending and ascending limb) distal convoluted tubule collecting duct (both cortical and medullary sections)7. The renal corpuscle consists of two parts: glomerular capillaries and the Bownanââ¬â¢s capsule.A portion of the plasma is filtered into the capsular space due to the hydrostatic pressure of the blood.8. The filtration membrane consists of fenestrated capillary endothelium, porous basementmembrane, and the photocyte (which contain filtration slits). This filtration membrane permits (large or small) molecules to be filtered.9. Proximal tubule: The simple cuboid al cells of the proximal tubule are called brush border cells because they contain numerous microvilli. The microvilli increase the surface area for reabsorption. The proximal tubule cells are highly permeable to water and many solutes. The tight junctions permit the movement of water between the cells.10. Loop of Henle: The thin descending limb of the loop of Henle is highly permeable to water but not to solutes. The thick ascending limb of the loop of Henle is highly permeable to ___________________ but not to ___________________.11. The thick ascending limb of the loop of Henle runs back between the afferent and efferent arterioles as they enter and leave the glomerular (Bowmanââ¬â¢s) capsule. The juxtaglomerular apparatus consists of the macular densa cells of the tubule and the granular (modified smooth muscle) cells of the afferent arteriole. Granulerutal cells serve as baroreceptors sensitive to blood pressure within the arteriole. Macular densa cells monitor and respond t o changes in the osmolarity (or electrolyte composition) of the filtrate in the tubule.12. After the juxtaglomerular apparatus, the tubule becomes the distal tubule, which merges with the cortical collecting duct. The cortical collecting duct contains two functional types of cells: Principal cellsââ¬âhormones regulate their permeability to water and solutes. Intercalated cellsââ¬âsecrete hydrogen ions for acid-base regulation.13. The medullary collecting duct is composed of principal cells.Their permeability to urea and water is hormonally regulated. Urinary System: Glomerular Filtration1. What force drives filtration at the glomerulus? Blood pressure2. Glomerular filtration is a process of bulk flow driven by the hydrostatic pressure of the blood.3. Common components of the filtrate are divided into four categories on the CD program. These include: 1. water 2. ions 3. notrogenous waste 4. organic molecules4. Blood pressure in the glomerulus is about 60 mmHg.5. What two pres sures oppose filtration and what are their values?1. hydrostatic 15mmHg2. osmotic 28mm Hg6. What is the normal net filtration pressure? 7 mmHg7. With a glomerular filtration rate of 125 ml/min, how much plasma would be filtered per day? 180L In 24 hours? _____8. In an exercising individual the afferent arteriole will (dilate or constrict) to avoid excess fluid loss.9. Two mechanisms that provide autoregulatory control over renal processes include: 1. myogenic 2. tubuloglomer10. High osmolarity (or high Na+ and Clââ¬â) in the ascending loop of Henle will cause afferent arterioles to (dilate or constrict) by releasing vasoconstrictor11. In periods of extreme stress, the sympathetic nervous system will override autoregulation.An increase in sympathetic flow to the kidney will result in what two important effects that will aid maintenance of blood pressure?1. vasocontriction2. Urinary System: Early Filtrate Processing1. What are the two reabsorption pathways through the tubular cell barrier?1. transcellular2. paracellular2. How can we cause water to diffuse from the lumen into the interstitial space? An increase in the osmolarity of the interstitium3. Transport of what ion could cause the diffusion in question 2?4. Summarize reabsorption in the proximal tubule. 85% of reabsorption of all useful substances occur here5. What percent of the filtrate is reabsorbed in the proximal tubule? 99%6. The simple squamous cells of the thin descending loop are permeable to __________________ but impermeable to ________________.7. The ascending limb of the loop of Henle is permeable to Water but impermeable to solutes.8. What is the role of the loop of Henle? Facilitated diffusion9. What is the role of the vasa recta? Blood capillary which collects the filtered blood capillary which collects the filtered blood from afferent arterriole10. From the Quiz section, what does furosemide do? Increases your water output to decrease fluid retention through urinationUrinary System: La te Filtrate Processing1. Name the two types of cells in the cortical collecting ducts and describe their function.1. principal2. intercalated2.a. Aldosterone is stimulated by an increase or decrease in what ions?1. potassium2. Sodiumb. What does aldosterone increase in the basolateral membrane?3. What does antidiuretic hormone (ADH) increase in the luminal membrane? Vasopressin4. In dehydration and overhydration, what would be the levels of: a. ADH? v dehydration ___? ___ overhydration (? or ) b.Aldosterone? ___ v ___ dehydration __? ____ overhydration (? or )5. Describe what move(s) out of the tubule and what the osmolarity would be in the following nephron segments: a. Proximal tubule______ move(s) out______ mOsm b. Descending limb______ move(s)out______ mOsm c. Ascending limb______ move(s)out______ mOsm d. Late distal tubule______ move(s)out______ mOsm6. a. By the medullary collecting duct, only _____% of the filtrate remains. b. Under the following conditions, report the levels of ADH and subsequent urine osmolarity and flow rate7. a. Urine with a ââ¬Å"high normal osmolarityâ⬠and containing RBCs and protein would indicate: _______________ b. Urine with a very high osmolartiy and glucose would indicate: _______________ c. Urine with a very low osmolarity and high volume would indicate: _______________8. An increase in plasma potassium levels would lead to what changes in the following? (? or ) a. _____aldosterone levels b. _____potassium excretion c. _____sodium excretion d. _____interstitial osmolarity e. _____urine volume
Monday, September 30, 2019
How Powerful Do You Find Atticus Finchââ¬â¢s Closing Speech?
In a final bid to secure freedom for Tom Robinson, Atticus Finch uses several linguistic tools in his last speech to the jury to attempt to sway their opinions of Tomââ¬â¢s guilt in the crime. Emotive language is used in Atticusââ¬â¢s speech to create a powerful effect in his audience. He first uses to make people feel sorry for Mayella Ewell: ââ¬ËShe is the victim of cruel poverty and ignoranceââ¬â¢. Use of the word ââ¬Ëvictimââ¬â¢ is effective in building pity for Mayella, as it implies that she is not at fault for her misfortunes and is instead the poor unfortunate soul suffering due to circumstances that she could not control. This pity is then used as a way for the jurors to feel a connection with Tom, who, as Atticus points out, is ââ¬Ëa quiet, respectable, humble Negro who had the unmitigated temerity to ââ¬Ëfeel sorryââ¬â¢ for a white womanââ¬â¢. By reminding the jurors that Tom is not so different from them, in that they all pity Mayella, Atticus relates them with Tom. Pity for Tom is also evoked, as Atticus reminds the jurors that Tom was merely ââ¬Ëa quiet, respectable, humble Negroââ¬â¢. Words such as ââ¬Ëhumbleââ¬â¢ builds up an image of an unassuming man and plants a little seed of doubt about Tomââ¬â¢s guilt in the minds of the jurors. Atticus also tries to lead the jury to feel pity for Tom by putting a little emphasis on Tomââ¬â¢s plight: ââ¬Ë[Tom] has had to put his word against two white peopleââ¬â¢s. In that time of racial prejudice, for Tom to contradict any white person was a desperate path, as black people are usually assumed to be in the wrong automatically, and therefore, through reminding the jurors of Tomââ¬â¢s testimony, Atticus is attempting to bring forth pity for Tom. The tone of the statement also suggests that such a drastic action was not by choice; with the phrase ââ¬Ëh as had toââ¬â¢, Atticus is insinuating that it was Tomââ¬â¢s last resort, that Tom was forced by the circumstances to challenge the Ewellsââ¬â¢s testimonies. The evidence is presented to the jury in a clear manner: ââ¬ËThere is circumstantial evidence to indicate that Mayella Ewell was beaten savagely by someone who led almost exclusively with his leftâ⬠¦ and Tom Robinson now sits before you, having taken the oath with the only good hand he possesses ââ¬â his right hand. ââ¬â¢ Here, Atticus is very definite on the evidence and leaves no room for ambiguity; he emphasises the fact that Tom had only one functional hand, his right. The effect of this observation is powerful, because it forces the jury to take a moment and reconsider; Atticusââ¬â¢s statement clearly outlines that Mayella was beaten by a left-hander, a feat impossible for the crippled Tom, therefore reinforcing an earlier assertion by Atticus: ââ¬ËThe defendant is not guilty, but someone in this court-room is. ââ¬â¢ The tone in this allegation adds a little dramatic tension to the atmosphere of the courtroom and helps Atticus gain the interest and attention of the audience as they wait to hear to whom Atticus has assigned the guilt. The tone of Atticusââ¬â¢s speech also brings in another persuasive element. An example of this is seen when Atticus disdains the assumption that all black people are liars and immoral beings not to be trusted around white women: ââ¬ËWhich, gentlemen, we know is in itself a lie as black as Tom Robinsonââ¬â¢s skin, a lie I do not have to point out to you. ââ¬â¢ The words of this statement suggest a rather forceful tone as Atticus asserts that to stereotype is wrong. Through the use of inclusive phrases, such as ââ¬Ëwe knowââ¬â¢, Atticus is also able to evoke a slight feeling of shame in the jurors as he indirectly reprimands their prejudice by implying that they ought to have known that their generalisation of black people was simply not true. Atticus tries further to break this long-ingrained prejudice by telling his audience that they are all the same: ââ¬ËYou know the truth and the truth is this: some Negroes lie, some Negroes are immoral, some Negro men are not to be trusted around women ââ¬â black and white. But this is a truth that applies to the human race and to no particular race of men. There is not a person in this court-room who has never told a lie, who has never done an immoral thing, and there is no man living who has never looked upon a woman with desire. ââ¬â¢ With this proclamation, Atticus is able to show that Tom is no different in character to anyone else and that the jury should not allow racist perceptions to influence their verdict and cause them to judge Tom basing their opinions on how likely they think those of his race are to commit this terrible offense. Atticus later augments his plea by noting that ideally, justice is blind: ââ¬ËBut there is one way in this country in which all men are created equalâ⬠¦ The institution, gentlemen, is a courtâ⬠¦ in our courts, all men are created equal. ââ¬â¢ Atticus is beseeching the jurors to look upon the case with an unprejudiced eye, reminding all that everyone deserves justice, regardless of skin colour. His point, that ââ¬Ëall men are created equalââ¬â¢, is also repeated, to emphasise that a jury, or indeed, anyone at all, should not judge based on race, but on the truth. Personally, I find Atticusââ¬â¢s speech extremely powerful in that it is deeply convincing. The manipulation and use of the words is also incredibly effective, causing the audience to feel exactly as intended and by the end of the speech, one could hardly doubt that Tom was truly innocent of the heinous crime of which he was accused.
Sunday, September 29, 2019
Favorite Sport Football
CONSUMER PREFERENCE AND SATISFACTION TOWARDS VARIOUS CELLPHONE SERVICE PROVIDES CHAPTER-I INTRODUCTION CONSUMER A consumer is an individual who purchase or has the capacity to purchase goods and services offered for sale by marketing institutions in order to satisfyà personal or household needs,wants or desires. According to a statement made by Mahatma Gandhi, ââ¬Ëconsumer refers to the following, ââ¬Å"A consumer isà the most important visitor on our premises. He is not dependent on us. We are dependent on him. He is not an outsider to ourà à business.He is part of it. We are not doing him a favour by serving him. He is doing us a favour by giving us an opportunity to do soâ⬠. Soà consumerà isà likeà theà bloodà ofà ourà businessà andà alsoà a satisfedcustomer is a word of mouth advertisement of a product / services. The consumer is the one who pays to consume the goods and services produced. As such, consumers play a vital role in the economic system of a nation. In the absence of effective consumer demand, producers would lack one of the key motivations to produce to sell to consumers.Typically, whenà businessà people and economists talk ofà consumers, they are talking aboutà the person as consumer, an aggregatedà commodity item with littleà individualityà other than that expressed in the decision to buy or not to buy. However, there is a trend inà marketingà to individualize the concept. Instead of generating broadà demographic profilesà andà psycho-graphic profilesà ofà market segments, marketers have started to engage in personalized marketing,à permission marketing, andà mass customization.There is increasing backlash from the public over use of the label ââ¬Å"consumerâ⬠rather than ââ¬Å"customerâ⬠, with many finding it offensive and derogatory. Consumer choiceà is a theory ofà microeconomicsà that relates preferencesà for consumption goodsà and services to con sumption expenditures and ultimately toà consumer demand curves. The link between personal preferences, consumption, and the demand curveà is one of the most closely studied relations in economics. Consumer choice theory is a way of analyzing how consumers may achieveà à equilibrium between preferences and expenditures by maximizingà utilityà as subject to consumerà budget constraints.Preferences are the desires by each individual for the consumption of goods and services that translate into choices based on income or wealthà for purchases of goods and services to be combined with the consumer's time to define consumption activities. Consumption is separated from production, logically, because two different consumers are involved. In the first case consumption is by the primary individual; in the second case, a producer might make something that he would not consume himself. Therefore, different motivations and abilities are involved.Theà à models that make up consumer theory are used toà representà prospectively observable demand patterns for an individual buyer on theà hypothesisà of constrained optimization. Prominent variables used to explain the rate at which the good is purchased (demanded) are the price per unit of that good, prices of related goods, and wealth of the consumer. The fundamental theorem of demand states that the rate of consumption falls as the price of the good rises. This is called theà substitution effect.Clearly if one does not have enough money to pay the price then they cannot buy any of that item. As prices rise, consumers will substitute away from higher priced goods and services, choosing less costly alternatives. Subsequently, as the wealth of the individual rises, demand increases, shifting the demand curve higher at all rates of consumption. This is called theà income effect. As wealth rises, consumers will substitute away from less costly inferior goods and services, choosing higher priced al ternatives. CONSUMER SATISFACTIONEvery human being is a consumer of different produces. If there is no consumer,à thereà isà noà business. Therefore,à consumerà satisfactionà isà very important to every business person. According to Philip Kotler consumer satisfaction is defined on, ââ¬Å"personal feeling of pleasure resulting from comparing a productââ¬â¢s pursued performance in relation to his /her expectationsâ⬠. Consumer attitude measurements are taken on either potential buries orà existing clientââ¬â¢s buries in orderà to identify their characteristics. Why should the competent market engineer conduct consumer research?Consumerââ¬â¢s surverysà can provide the researcher with a wealth of information, valuable of the marketing funchion. Detailed information regarding the customer in a market will provide theà basic platform for all marketing decisions. Marketing decision maker needs descriptive information about the total potential unit an d dollar sales in each segment. Perhaps the most important one is that a seller need to beà aware of the relevant objective and needà of consumer andà how their objectivesà might best reserved by the products.Customer satisfaction, a term frequently used inà marketing, is a measure of how products and services supplied by a company meet or surpass customer expectation. Customer satisfaction is defined as ââ¬Å"the number of customers, or percentage of total customers, whose reported experience with a firm, its products, or its services (ratings) exceeds specified satisfaction goals. â⬠à In a survey of nearly 200 senior marketing managers, 71 percent responded that they found a customer satisfaction metric very useful in managing and monitoring their businesses.It is seen as a key performance indicator within business and is often part of a balanced scorecard. In a competitive marketplace where businesses compete for customers, customer satisfaction is seen as a key differentiator and increasingly has become a key element of business strategy. ââ¬Å"Within organizations, customer satisfaction ratings can have powerful effects. They focus employees on the importance of fulfilling customersââ¬â¢ expectations. Furthermore, when these ratings dip, they warn of problems that can affect sales and profitability. . . These metrics quantify an important dynamic. When a brand has loyal customers, it gains positive word-of-mouth marketing, which is both free and highly effective. â⬠Therefore, it is essential for businesses to effectively manage customer satisfaction. To be able do this, firms need reliable and representative measures of satisfaction. ââ¬Å"In researching satisfaction, firms generally ask customers whether their product or service has met or exceeded expectations. Thus, expectations are a key factor behind satisfaction.When customers have high expectations and the reality falls short, they will be disappointed and will likely r ate their experience as less than satisfying. For this reason, a luxury resort, for example, might receive a lower satisfaction rating than a budget motel even though its facilities and service would be deemed superior in ââ¬Ëabsolute' terms. â⬠The importance of customer satisfaction diminishes when a firm has increasedà bargaining power. For example,à cell phoneà plan providers, such as AT;Tà andà Verizon, participate in an industry that is anà oligopoly , where only a few suppliers of a certain product or service exist.As such, many cell phone plan contracts have a lot ofà fine print with provisions that they would never get away if there were, say, a hundred cell phone plan providers, because customer satisfaction would be way too low, and customers would easily have the option of leaving for a better contract offer. There is a substantial body of empirical literature that establishes the benefits of customer satisfaction for firms. PURPOSE ââ¬Å"Customer satisfaction provides a leading indicator of consumer purchase intentions and loyalty. à ââ¬Å"Customer satisfaction data are among the most frequently collected indicators of market perceptions. Their principal use is two fold. â⬠1. ââ¬Å"Within organizations, the collection, analysis and dissemination of these data send a message about the importance of tending to customers and ensuring that they have a positive experience with the companyââ¬â¢s goods and services. â⬠2. ââ¬Å"Although sales or market share can indicate how well a firm is performing currently, satisfaction is perhaps the best indicator of how likely it is that the firmââ¬â¢s customers will make further purchases in the future.Much research has focused on the relationship between customer satisfaction and retention. Studies indicate that the ramifications of satisfaction are most strongly realized at the extremes. â⬠On a five-point scale, ââ¬Å"individuals who rate their satisfaction l evel as ââ¬Ë5' are likely to become return customers and might even evangelize for the firm. (A second important metric related to satisfaction is willingness to recommend. This metric is defined as ââ¬Å"The percentage of surveyed customers who indicate that they would recommend a brand to friends. When a customer is satisfied with a product, he or she might recommend it to friends, relatives and colleagues. This can be a powerful marketing advantage. ) ââ¬Å"Individuals who rate their satisfaction level as ââ¬Ë1,' by contrast, are unlikely to return. Further, they can hurt the firm by making negative comments about it to prospective customers. Willingness to recommend is a key metric relating to customer satisfaction. â⬠MARKET The term market is derived from Latin Word ââ¬ËMercatusââ¬â¢, which means ââ¬Ëtotradeââ¬â¢ that is purchasing and selling of goods.It also means merchandise truthicà place of business. According to Pyle, ââ¬Å"Market includes bo th place and region in whichà buyers and sellers or in free competition with one anotherâ⬠. Aà marketà is one of many varieties ofà systems,à institutions,à procedures,à social relationsà andà infrastructures whereby parties engage in exchange. While parties may exchange goods and services byà barter, most markets rely on sellers offering their goods or services (including labor) in exchange forà moneyà from buyers. It can be said that a market is the process by which the prices of goods and services are established.For a market to be competitive, there must be more than a single buyer or seller. It has been suggested that two people may trade, but it takes at least three persons to have a market, so that there is competition on at least one of its two sides. However,competitiveà markets, as understood in formal economic theory, rely on much larger numbers of both buyers and sellers. A market with single seller and multiple buyers is amonopoly. A marke t with a single buyer and multiple sellers is aà monopsony. These are the extremes of imperfect competition.MARKETING Marketing includes all the impacts involved in the exchange process of à transferringà theà possessionà andà ownershipà ofà goodsà orà servicesà from à theà producer to the ultimate consumerââ¬â¢s. Marketingà is the process ofà communicatingà the value of a product or service toà customers. Marketing might sometimes be interpreted as the art of selling products, but selling is only a small fraction of marketing. As the term ââ¬Å"Marketingâ⬠may replace ââ¬Å"Advertisingâ⬠it is the overall strategy and function of promoting a product or service to the customer.The American Marketing Association defines marketing as ââ¬Å"the activity ,set of institutions,and processes for creating, communication, delivering,and exchanging offerings that have value for customers,clients,partners,and society at large. â⬠From a so cietal point of view, marketing is the link between a societyââ¬â¢s material requirements and its economicà patterns of response. Marketing satisfies these needs and wants through exchange processes and building long term relationships. The process of communicating the value of a product or service through positioning to customers.Marketing can be looked at as an organizational function and a set of processes for creating, delivering and communicating value to customers, and managing customer relationships in ways that benefit the organization and itsà shareholders. Marketing is the science of choosingà target marketsà through market analysis andà market segmentation, as well as understanding consumer buying behavior and providing superior customer value. MARKETING FORMULA A)The foremost step is business aims at profit. B)For profit making he can sell the products. C)For selling the product he should create customers.D)Forà creating theà customerââ¬â¢s,à custom erââ¬â¢s needsà ofà preferencesà toà beidentified and satisfied. E). To satisfy the customerââ¬â¢s new product to be produced. Marketing is trying to learn, * Who buy the products or services? * How do they buy? * When do they buy? * Where do they buy? * Why do they buy? * How often they buy? Ità isà otherwiseà calledà understandà andà predictà humanà actionsà inà theirà à buying role. A marketer is act as consumers while them purchasing any goods/services, and try to market that product to an ultimate consumer. So, marketingis starts with consumer and ends with consumer. So, todayââ¬â¢s market is called on consumer market.It can be defined on,ââ¬Å"All the individuals and households who buy goods and services for personal consumption. SKILLS OF MARKETERS Marketers have 4 main skill sets that they bring to an enterprise: 1)Opportunity Identification: Marketing begins before there is a product to sell. Many people think marketing is just sel ling whatever comes out of the manufacturingà plant. It's the job of marketing to decide WHAT comes out of the manufacturingà plant in the first place. Before a business can make money there must be opportunities for money to be made and it's marketing's job to define what those opportunities are.Marketers analyze markets, market gaps, trends, products,competition, and distribution channels to comeà up with opportunities to make money. 2)à Competitive strategy/positioning: Markets consist of groups of competitorsà competing for a customer's business. The job ofà marketing is to decide how to create a defensible sustainable competitive advantage against competitors. Marketers conceive strategies, tactics, and business models to make it hard if not impossible for competition to take away customers from their business. 3)à Demand generation/management It's the job of marketing to create and sustain demand for a company's products.Marketers manage demand for a company's pr oducts by influencing the probability and frequency of their customer's purchase behavior. 4)Sales: The ultimate goal of marketing is to make money for a business. In most companyââ¬â¢s sales is a different discipline and department from marketing. But in order forà sales people to have any long term success in a company they must be led by marketing. The better job a company does of identifying opportunities, creating a differential sustainable competitive advantage, and generating demand for their products the easier it will be for sales people to make sales.MARKET SHARE OF PUBLIC AND PRIVATE INDUSTRY The fixed line and mobile segments serve the basic needs of local calls, long distance callsand the international calls, with the provision of broadband services in the fixed line segment and GPRS in the mobile arena. Traditional telephones have been replaced by the codeless and the wireless instruments. Mobile phone providers have also come up with GPRS-enabled multimedia messa ging, Internet surfing, and mobile-commerce. The much-awaited 3G mobile technology is soon going to enter the Indian telecom market. TheGSM,CDMA,WLLserviceà providersà areà allà upgradingà themà toà provideà 3Gà mobileà services.Alongà with improvement in telecom services, there is also an improvement in manufacturing. In theà beginning, there were only the Siemens handsets in India but now a whole series of newhandsets, such as Nokia's latest N-series, Sony Ericsson's W-series, Motorola's PDA phones,etc. have come up. Touch screen and advanced technological handsets are gaining popularity. Radio services have also been incorporated in the mobile handsets, along with other applications like high storage memory, multimedia applications, multimedia games, MP3 Players, video generators,Camera's, etc.The value added services provided by the mobile service operators contribute more than 10% of the total revenue. THE GLOBAL CELLULAR MOBILE INDUSTRY Global telecom s ector Earnings visibility Earningsà growthà isà beingà drivenà byà improvingà pricingà conditions, stabilizingà operating trends, aggressive cost cutting initiatives, a positive regulatory environment, strong wireless growth, andà new marketà opportunities. This hasà translated intoà greater visibilityà ofà forward earnings as evidenced by recent increased analyst upgrades within the sector. Merger synergiesGiven the substantial amount of excess capital available in the sector and in private equity we expect to see additional merger and acquisition activity, albeit at a slower pace than recently witnessed. Globalà telecomà M;A dealsà overà theà pastà two yearsà haveà reflectedà market expansion but have also had a positive effect on the buyersââ¬â¢ balance sheets. Partnering companies haveà begunà realizing theirà synergies through cost reductions andà economies ofà scale. In the US, the largest three companies now account for over 70% of the sector market cap; this compares to 34% in 1990.Trends in bundled services are also paving the way forà additional M;Aà activity. Sectorà consolidation willà furtherà increaseà the importanceà of stockà selection. METHODS TO CUSTOMER SATISFACTION Companies use the following methods to measureà customer satisfaction. 1 ) Complaints and suggestion system: Companies obtaining complaints through theirà customer service centres, and further suggestions were given by customers to satisfy theirà desires. 2) Customer satisfaction surveys: Responsiveà companiesà obtainà aà directà measureà ofà customerà satisfactionà byà periodic surveys.They send questionnaires to random sample of their customers to find out how they feelà aboutà variousà aspects ofà the companyââ¬â¢s performance and alsoà solicit viewsà on their competitorââ¬â¢s performance. It is useful to measure the customerââ¬â¢s willingness to recommen d the company and brand to other persons. 3 )Lost Customer Analysis: Companies should contact customers who have stopped buying or who have switched to another supplier to learn why this happened. 4 )Consumer Behavior Vsà Consumption Behavior:Consumer behavior refers to the manner in which an individual reaches decision related to the selection, purchases and use of goods and services. Walters and Paul says that,consumer behavior is the process where by the individuals decides what, when, how and from whom to purchase goods ; services. Consumerà behaviorà relatesà toà anà individualà personà (Microà behavior)à whereà asconsumption behavior relates to and to the mass or aggregate of individuals. (Macroà behaviour) consumers à behaviorà asà aà studyà focusesà onà theà decisionà processà ofà the individual consumer or consuming unit such as theà family.In contrast the consumption behavior as a study is to do with the explanation of theà behavior of the aggregate of consumers or the consuming unit. Consumer is a pivot,around which the entire system of marketing revolves. The study of buyer behavior is one of the most important keys to successful mark. 1. 2. IMPORTANCE OF CONSUMER SATISFACTION The needs to satisfy customer for success in any commercial enterprise is very obvious. The income of all commercial enterprise is derived from theà payments received for the products and services supplied to its customers.Ifà there is no customer there is no income and there is no business. Then the coreactivity of any company is to attract and retain customers. It is therefore no surprise that Peter Drucker the renowned management Guru, has said ââ¬Å"to satisfy the customers is the mission and purpose of every businessâ⬠. Satisfaction of customer is essential for retention of customerââ¬â¢s and forà continuous sales of the products and services of the company to customers. Thisà establishesà the needa fo r and the importance of customer satisfaction. Theà satisfactionà ofà consumersà isà differentà fromà onto another.Became,à each consumer has the different behaviour in their life. So, the marketer satisfy the consumer, he must very well know the behaviour of consumer. 1. 4. CONSUMER BEHAVIOUR Theà termà consumerà behaviourà mayà beà definedà asà theà behaviourà that consumer displays in searching for purchasing, using, evaluating, producing,services and ideas which they expect will satisfy their needs. In other words, ââ¬Å"It is a study of physiological, social, physical, behaviours of all potential customerà as they become aware of evaluation, purchase and consumption and ell otherà about products and servicesâ⬠1. 5. OBJECTIVES OF THE STUDY: * To study the evaluation of cell phones with particular reference to India. * To ascertain the attributer which influenced the customerââ¬â¢s in selecting aà particular cell phone services provider. * To studyà the consumerââ¬â¢s satisfaction towards different cellà phone serviceà providers. * To assess the problems faced by the cell phone users in services. * To offer valuable suggestions to improve the services of cell phones in each companies. INRODUCTION TO TELECOM INDUSTRY The Indian Telecommunications network with 110. 1 million connections is the fifth largest in the world and the second largest among the emerging economies of Asia. Today, it is the fastest growing market in the world and represents unique opportunities for U. S. companies in the stagnant global scenario. The total subscriber base, which has grown by 40% in 2005,is expected to reach 250 million in 2007. According to Broadband Policy 2004, Government of India aims at 9 million broadband connections and 18 million internet connections by2007. The wireless subscriber base has jumped from 33. 69 million in 2004 to 62. 57 million in FY2004- 2005.In the last 3 years, two out of every three new telephone subscribers were wirelessà subscribers. Consequently, wirelessà now accounts forà 54. 6% ofà the totalà telephone subscriber base, as compared to only 40% in 2003. Wireless subscriber growth is expected toà bypass 2. 5 million new subscribers per month by 2007. The wireless technologies currently in use are Global System for Mobile Communications (GSM) and Code Division Multiple Access (CDMA). There are primarily 9 GSM and 5 CDMA operators providing mobile services in 19 telecom circles and 4 metro cities, covering 2000 towns across the country. . 6. NEED OF THE STUDY Exchange of information becomes the necessity of life to a common man. In the modern world an individual tends to communicate anything to everything right from the place where he/she stands. Even while riding vehicle he / she wants communicate within aà fraction of second at quick speed with clearà voice,without any disturbance. Like line crossing, out of order, etc. most of which lack in the connection given by the department of tele-communictions. Cellà phones emerges as a boon quench such a thirst, the by providing facilities,which a common man cannot imagine.Though cell phone industry has its originin the recent past and the growth has been excellent Day by day many new competitors enter the market with new attractive schemes,à provide additional facilities, add newà features to existing ones, reduce the charges her incoming and outgoing calls, introduce varieties of handsets,modelsà aà healthyà competitionà thatà benefitsà theà subscribers. Henceà inà this context, it is important to study the functioning of cellular phone services and the utilization of their services by the telephonesation. 1. 8. STATEMENT OF PROBLEMIn our country the growth of service marketing especially mobile phone industry is still in its infancy stage, as compared to the industrially advanced countries. It is for the fact that the economy of our country has been i n the developing stage. There are various mobile phones services providerââ¬â¢s in ourà country and they are playing an essential role in fulfilling the needs of the customers. Now-a-days, the customers are more dynamic. Their taste, needs andà preference can the changing as per current scenario. Hence the development ofà cellular industry mainly depends on the customer satisfaction.However the following questions may arise regarding customer satisfaction. CHAPTER II REVIEW OF LITERATURE India is the worldââ¬â¢s fastest growing industry in the world in terms of number of wireless connections after China, with 811. 59 million mobile phone subscribers. According to the world telecommunications industry, India will have 1. 200 billion mobile subscribers by 2013. Furthermore, projections by several leading global consultancies indicate that the total number of subscribers in India will exceed the total subscriber count in the China by 2013.In 1850 experimental electric teleg raph started for first time in India betweenà Calcutta (Kolkata) and Diamond Harbor (southern suburbs of Kolkata, on the banks of the Hooghly River). In 1851, it was opened for the use of the British East India Company. Subsequently construction of telegraph started through out India. A separate department was opened to the public in 1854. Dr. William Oââ¬â¢Shaughnessy, who pioneered the telegraph and telephone in India, belonged to the Public Works Department, and worked towards the development of telecom.Calcutta or the-then Kolkata was chosen as it was the capital of British India. In early1881, Oriental Telephone Company Limited of England opened telephone exchanges at Calcutta (Kolkata), Bombay (Mumbai), Madras (Chennai) and Ahmedabad. On the 28th January 1882 the first formal telephone service was established with a total of 93 subscribers. From the year 1902 India drastically changes from cable telegraph to wireless telegraph, radio telegraph, radio telephone, trunk dial ing. Trunk dialing used in India for more than a decade, were system allowed subscribers to dial calls with operator assistance.Later moved to digital microwave, optical fiber, satellite earth station. During British period all major cities and towns in India were linked with telephones. In the year 1975 Department of Telecom (DoT) was responsible for telecom services in entire country after separation from Indian Post ; Telecommunication. Decade later Mahanagar Telephone Nigam Limited (MTNL) was chipped out of DoT to run the telecom services of Delhi and Mumbai. In 1990s the telecom sector was opened up by the Government for private investment.In1995 TRAI (Telecom Regulatory Authority of India) was setup. This reduced the interference of Government in deciding tariffs and policy making. The Government of India corporatized the operations wing of DoT in 2000 and renamed Department of Telecom as Bharat Sanchar Nigam Limited (BSNL). In last 10 years many private operatorââ¬â¢s espe cially foreign investors successfully entered the high potential Indian telecom market. Globally acclaimed operators like Telenor, NTT Docomo, Vodafone, Sistema, SingTel, Maxis, Etisalat invested in India mobile operators. Wireless CommunicationPager Services Pager communication successful launched in India in the year 1995. Pagers were looked upon as devices that offered the much needed mobility in communication, especially for businesses. Motorola was a major player with nearly 80 per cent of the market share. The other companies included Mobilink, Pagelink, BPL, Usha Martin telecom and Easy call. Pagers were generally worn on the belt or carried in the pocket. The business peaked in 1998 with the subscriber base reaching nearly 2 million. However, the number dropped to less than 500,000 in 2002.The pager companies in India were soon struggling to maintain their business. While 2-way pagers could have buffered the fall, the pager companies were not in a position to upgrade their i nfrastructure to improve the ailing market. The Indian Paging Services Association was unable to support the industry. Pager companies in India also offered their services in regional languages also. However, the end had begun already. By 2002, Motorola stops making or servicing pagers. When mobile phones were commercially launched in India, the pager had many advantages to boast.Pagers were smaller, had a longer battery life and were considerably cheaper. However, the mobile phones got better with time and continuously upgraded themselves. Mobile Communication First mobile telephone service on non-commercial basis started in India on 48th Independence Day at countryââ¬â¢s capital Delhi. The first cellular call was made in India on July 31st, 1995 overà Modi Telstraââ¬â¢s MobileNet GSM network of Kolkata. Later mobile telephone services are divided into multiple zones known as circles. Competition has caused prices to drop and calls across India are one of the cheapest in th e world.Most of operator follows GSM mobile system operate under 900MHz bandwidth few recent players started operating under 1800MHz bandwidth. CDMA operators operate under 800Mhz band, they are first to introduce EVDO based high speed wireless data services via USB dongle. In spite of this huge growth Indian telecom sector is hit by severe spectrum crunch, corruption by India Govt. officials and financial troubles. In 2008, India entered the 3G arena with the launch of 3G enabled Mobile and Data services by Government owned MTNL and BSNL. Later from November 2010 private operatorââ¬â¢s started to launch their services.Broadband communication After US, Japan, India stands in third largest Internet users of which 40% of Internet used via mobile phones. India ranks one of the lowest provider of broadband speed as compared countries such as Japan, India and Norway. Minimum broadband speed of 256kbit/s but speed above 2Mbits is still in a nascent stage. Year 2007 had been declared as ââ¬Å"Year of Broadbandâ⬠in India. Telcoââ¬â¢s based on ADSL/VDSL in India generally have speeds up to 24Mbit max while those based on newer Optical Fiber technology offer up to 100Mbits in some plans Fiber-optic communication (FTTx).Broadband growth has been plagued by many problems. Complicated tariff structure, metered billing, High charges for right of way, Lack of domestic content, non implementation of Local-loop unbundling have all resulted in hindrance to the growth of broadband. Many experts think future of broadband is on the hands of à wireless factor. BWA auction winners are expected to roll out LTE and WiMAX in India in 2012. Next Generation Network (NGN) Next Generation Networks, multiple access networks can connect customers to a core network based on IP technology. These access
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